French Domino

French is a Jamican domino game played every-one-for-themselves style. The game has a four-armed cross layout in constrast to the common two armed layout.

French dominoes table in SixLove
French mode in SixLove, with four arms growing from the pose.

At a glance

A quick starter version of the rules, tuned for players learning the table flow.

Players
Four players, individual play.
Equipment
A standard double-six set (28 dominoes total)
Deal
Shuffle face down. Each player draws seven tiles.
Direction
Turns move anti-clockwise around the table.
Goal
Keep your running score as low as possible.
Match end
When a player reaches 100 or more, lowest score wins.

Gameplay

The matching rules are standard, but the four playable ends and double-first rules make the game different .

1

Pose the first double

The opening play is the pose. In the first hand, the double blank is the required pose, so the player hodling it goes first. In later hands, the winner of the previous hand poses with any double they choose. If they haave no double, pose moves to the next player with a double.

2

Build the cross first

The first stage opens the four sides of the posed double. When double blank is posed, each arm begins with a blank-ended tile, creating the four-way cross before normal extensions begin.

3

Doubles unlock numbers

After an arm shows a new number, that arm cannot continue past that number until the matching double has been played. Once the double is down, matching tiles can extend that arm again.

4

Play if you can

On your turn you must place a legal tile if one is available. If nothing in your hand fits the current board, you pass.

5

Finish or block

A hand ends when one player plays every tile, or when the board is blocked and nobody can play. If blocked, the player with the lowest pip total left in hand wins the hand.

Scoring

French scoring rewards empty hands, punishes trapped doubles, and makes repeated passes expensive.

Count what remains

At the end of the hand, each player adds the pips left in their hand to their running score. A player with no dominoes left scores zero.

Doubles are awesome

Doubles unlock play. You cannot match a domino to an arm if the double is not already on the board. E.g. if there is a 5 end on the board, you cannot play a matching 5 until the double 5 has been played. Double holders can control the game. If you win with a double (i.e. last domino played) you double the scores of every other player.

Doubles are dangerous

Your score is doubled for every double you hold when the hand ends. E.g if yu have 2-2 and 1-6 when the game ends your score is 22. This can be doubled again if the winner wins with a double. Carefully consider how long and how tightly to hold on to doubles.

Pass penalties

Three consecutive passes add 10 points to that player, then the pass count resets. An illegal play, or passing while a legal move exists, also costs 10.

Board pass

If one player makes a move that leaves all three opponents unable to play before the turn returns, each passing opponent takes a 10-point penalty.

Winning the match

Standard rules end when any player reaches 100 or more, the lowest total wins. If the lowest score is tied, play another hand to break the tie. The Sixlove.app game lets you to 100 or 150

Common variation

Double blanks count as 10 instead of 0. Players left holding the double blank at the end of a hand must count it for 10 points.